You know, you're right: roleplaying is about becoming a better writer.
It's also about writing with people. When you roleplay, you have to accept different writing styles. Well, you don't have to, but if you don't want a catfight, you certainly should unless you definitely can't help your opinions. (And I've been in RPG's where I hated the type of playing the others wanted to do. Everyone was back from the dead/hadn't left Hogwarts and was in Gryffindor. In another, the only canon characters people wanted to bother with were the trio and Cho - everoyone else? Aliens).
But if it's small things, you have to accept them if you want to maintain a good game, and, possibly, friendships. I think it allows for people to be more open minded, to accept that some people don't see a problem with certain characters or situations.
I'm not saying there should be no discussion. If you have huge problems with a plot idea, that needs to be voiced, or it comes out in the game. However, if you're forced to look at someone elses's ideas... is that a bad thing?
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It's also about writing with people. When you roleplay, you have to accept different writing styles. Well, you don't have to, but if you don't want a catfight, you certainly should unless you definitely can't help your opinions. (And I've been in RPG's where I hated the type of playing the others wanted to do. Everyone was back from the dead/hadn't left Hogwarts and was in Gryffindor. In another, the only canon characters people wanted to bother with were the trio and Cho - everoyone else? Aliens).
But if it's small things, you have to accept them if you want to maintain a good game, and, possibly, friendships. I think it allows for people to be more open minded, to accept that some people don't see a problem with certain characters or situations.
I'm not saying there should be no discussion. If you have huge problems with a plot idea, that needs to be voiced, or it comes out in the game. However, if you're forced to look at someone elses's ideas... is that a bad thing?